Professions do not necessarily tie your character down. Professions can represent more a style of play than an actual specific type of job. For example a smuggler could actually be either a rogue, a pirate, or a gangster depending on their style. A smuggler gangster might work more along the lines of an organization like Talon Kardde's, large and organized. Pirate smugglers might have a more aggressive stance as criminals for example ship thieves like Niles Ferrier. Rogues who are smugglers might be more independant with only a few trusted colleagues like Han Solo and Chewie.
Your profession also does not mean you have to be in any faction. You can have Gangster as your profession and still be in the Empire. You can even be an Imperial for your profession but in the rebel faction, though your bonus would be null except the initial experience bonus. Got it.
Below are links to the post below of each of our professions:
Imperial Officers
Republic Officers
Jedi
Sith
Dark Jedi
Shadow
Bounty Hunters
Mercenaries
Pirates
Gangsters
Smuggler
Technicians
Merchant
Entrepreneur
Many characters on Yoda's Yarns are also able to choose a secondary profession, though this comes at a cost of 50XP to represent the character having to learn an entirely new set of skills. The only characters who may not take a secondary class are Force Users and Military Officers, who have to focus too heavily on their primary profession. Further details of Secondary Professions can be found HERE.
